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lundi 20 janvier 2014

Face Studies - zbrush

3D furnitures - But

Some 3D models I made for BUT, a french store. I don't post them all cause there are too many furnitures! But it still gives an overview of the mission. The goal was to make a real-time viewer for customers to see what they are going to buy.
The client didn't want any normal maps or specular maps, so I mostly relied on ambiant occlusion maps and I painted lights directly on the diffuse map when necessary. I used a cube map to fake reflections.
There were neither real-time shadows nor specular in the final scene, so the only shadows you see on the pictures below are ambiant occlusion maps added in the diffuse map or on a plane to fake the ground.