I originally made these stones to improve myself in texturing and materials in Unreal Engine 4. I decided to see how they work in Sketchfab too!
Affichage des articles dont le libellé est ZBrush. Afficher tous les articles
Affichage des articles dont le libellé est ZBrush. Afficher tous les articles
mercredi 13 avril 2016
jeudi 4 février 2016
Space Cat Pathfinder
Sculpt I made to test 3D printing. I didn't put too much details since I wanted to make a small figurine of 15cm high.
mercredi 13 janvier 2016
Chunk of Wall...
More works on my website.
This article on my website (http://thomasluciani.wix.com/thomas-luciani-3d#!chunk-of-wall/bbpva)
mercredi 16 décembre 2015
Female WIP
Some renders I made in Unreal Engine 4, to check my textures, reflections etc..
You can see more on my website (http://thomasluciani.wix.com/thomas-luciani-3d#!characters-wip/c23zo)
I stille have to work on the hair... and improve the skin...
mercredi 27 mai 2015
jeudi 21 mai 2015
lundi 20 avril 2015
Male WIP 2
Continuing my sculpt beside work. Will add further details tonight. Hope I'll work on the retopo by tomorrow!
mercredi 25 mars 2015
Male - WIP
A quick render I just made for the background of my new website's homepage! (http://thomasluciani.wix.com/thomas-luciani-3d)
I'll add further details tomorrow, like hair, beard, eyebrows and a finished texture!
mardi 25 mars 2014
WIP_toad_like_mutant
Texture and material tests for the game I mentioned on the previous post.
I allowed myself to make a dense lowpoly wireframe (9968 quads) since the renders will be made in 3ds max. I think I'll make a lighter lowpoly version just to show I can do more optimized works for real-time renders.
No normal maps in the render below. The normal map was nearly invisible with no specular and this kind of shadows
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