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Affichage des articles dont le libellé est ZBrush. Afficher tous les articles
Affichage des articles dont le libellé est ZBrush. Afficher tous les articles

mercredi 13 avril 2016

Rocks WIP

I originally made these stones to improve myself in texturing and materials in Unreal Engine 4. I decided to see how they work in Sketchfab too!








jeudi 4 février 2016

Space Cat Pathfinder

Sculpt I made to test 3D printing. I didn't put too much details since I wanted to make a small figurine of 15cm high.



mercredi 16 décembre 2015

Female WIP

Some renders I made in Unreal Engine 4, to check my textures, reflections etc..
I stille have to work on the hair... and improve the skin...






lundi 20 avril 2015

Male WIP 2

Continuing my sculpt beside work. Will add further details tonight. Hope I'll work on the retopo by tomorrow!

mercredi 25 mars 2015

Male - WIP

A quick render I just made for the background of my new website's homepage! (http://thomasluciani.wix.com/thomas-luciani-3d)

I'll add further details tomorrow, like hair, beard, eyebrows and a finished texture!


mardi 25 mars 2014

WIP_toad_like_mutant

Texture and material tests for the game I mentioned on the previous post.
I allowed myself to make a dense lowpoly wireframe (9968 quads) since the renders will be made in 3ds max. I think I'll make a lighter lowpoly version just to show I can do more optimized works for real-time renders.





No normal maps in the render below. The normal map was nearly invisible with no specular and this kind of shadows