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samedi 25 avril 2015

Unity Skyshop Sandbox


Unity sandbox I've created to test my environment assets with marmoset skyshop shaders. This is totally work in progress!









Tried to give a hand-painted feel to my textures while keeping a quick and easy workflow to reproduce the same style over my textures.




jeudi 23 avril 2015

Male WIP - Update

Two quick tests for the upper part of my character's outfit. I admit I spent more time playing with BPR render settings in ZBrush than sculpting...



lundi 20 avril 2015

Male WIP 2

Continuing my sculpt beside work. Will add further details tonight. Hope I'll work on the retopo by tomorrow!

mercredi 25 mars 2015

Male - WIP

A quick render I just made for the background of my new website's homepage! (http://thomasluciani.wix.com/thomas-luciani-3d)

I'll add further details tomorrow, like hair, beard, eyebrows and a finished texture!


mardi 16 décembre 2014

Spacecrafts WIP

Space fighters tests for an independent shoot em up. Links below lead to a Unity real-time 3D viewer, to allow you to inspect the models.
We eventually decided to make less photorealistic textures, as the second ship below. Its textures are still WIP. The goal is to test whether non-photorealistic textures work with skyshop IBL within unity.

Here are the links to the real-time 3d viewer for web browser:

Viewer Tips:
-Rotate sky and light around the model: shift + left click (drag)
-Turn around the model: left click (drag)
-Move the camera: center/wheel click (drag)
-Zoom in/out: right click (drag)
-Change the mood (skybox): click one of the two balls